![]() ![]() Can't you just +100 EXP above the character rather than make open up a dialogue box and make me confirm that I saw the experience go up?! For me, this was a 2 hour trial with an instant refund once I noticed the story wasn't getting any better. Also, who decided it was a good idea to have a dialogue box for every sequence of attacks to show your XP increase. The combat system is what shines but is disappointingly held back by everything else. All the characters are so one dimensional Even cookie monster is more dynamic than the main character. They're the kind of people who think they can taste the colour purple lol. Anyone who thinks this game's story is leagues above Fire Emblem has probably never picked up a book past middle school. The dialogue does not flow and the writing is predictable and bland. The "cutscenes" are lengthy/annoying and horribly cliche. The writing is bland and the dialogue sucks. ![]() If you don't think like him, then you're stoooopid apparently because he's the Einstein of game reviews. You have toxic steam users like Schreckofant who embody echo-chamber mentality. It is a ridiculous jump in difficulty for one final encounter and I don't think playing on normal difficulty I should be expected to min/max for one fight (I haven't had to for anything else up to this point).Īs mentioned, it is a shame that there is a sour note at the end of what was otherwise a highly enjoyable game.The reviews are justified. Is this fight bugged, or is he really supposed to take such little damage? I am going to take a break from attempting to beat this map until I can figure out an optimal strategy or changes are made. To top it off, you can't really whittle him down because he naturally heals 10hp per turn.īy this point in the map, I am usually running low on spell uses and combat arts, so healing my team is also difficult. Once we finally catch Balastar, he has three phases where upon entering the second and third phases he takes absolutely negligible damage (roughly 5 per unit) while also hitting like a truck and placing explosive/damaging fields all over the terrain. I don't mind the chase-down idea where we are catching up to Balastar, but in doing so I am using up a significant amount of spells and Combat Art uses. ![]() tedious and frustrating to put it lightly. I am playing on Normal/Maniac for reference. I have been really enjoying the game up until the last chapter where I want to bang my head into a wall. ![]()
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