![]() ![]() fixes some games that don’t allow OSD control or change of FPS corner) New: Current date/time/FPS and actual playing time can be displayed at OSD GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization New: Real time GPU monitoring with On-Screen Display support. New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab Press PAGEDOWN key to toggle between full panel/reduced panel/hidden. ![]() New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. 60 Hz = 16.67 ms) instead of waiting vertical retrace. This feature limits internal frame rendering times accordingly to refresh rate (i.e. New: Lock frame rate up to monitor’s refresh rate. ![]() New: DFC feature’s frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it New: DFC can be activated/deactivated during the game with SHIFT+END key This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering. New: Dynamic Framerate Control (DFC) support. New: DVC can be activated/deactivated during the game with SHIFT+HOME key This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor’s refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor’s refresh rate, improving smoothness. New: Dynamic Vsync Control (DVC) support. New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro’s Settings screen) New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro’s Settings screen) New: FXAA support (DirectX 9/10/10.1/11 and OpenGL) New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support New: Added support for 64-bit applications ![]()
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